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Bob Hughes wrote:
>
> The usual way is like:
>
> #declare Brightness=.75;
>
> #declare VisibleLight=
> sphere {0,1 scale <1,1,.5> pigment {rgbf <1,1,.95,.75>}
> normal {granite .05 scale .05}
> finish {ambient <1,1,.95> phong .5 phong_size 1}
> interior {ior 1.5 caustics 1 fade_distance .75 fade_power 2}
> }
>
> light_source {<0,0,0>,<1,1,.95>*Brightness
> looks_like {VisibleLight}
> fade_distance 3 fade_power 1
> }
>
> Then the object used is already implied to have 'no_shadow'; a texture can also
> show up if you want.
>
> Bob
Yo Bob!
That's the way I prefer it. But ASFAIK 'looks_like' is not supported in
Moray 3.2. (Hi Lutz. FEATURE REQUEST!)
Karl
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